<産業資料/調査レポートの題名> 2022年7月15日

AR&VRディスプレイの世界市場:デバイスタイプ別(AR HMD、VR HMD、HUD、プロジェクター)、テクノロジー別(AR、VR)、用途別(消費者、企業、商業、自動車、ヘルスケア、航空宇宙、防衛、エネルギー)


◆英文タイトル:Global AR & VR Display Market Size study, by Device Type (AR HMD, VR HMD, HUD, Projector), by Technology (AR, VR), by Application (Consumer, Enterprise, Commercial, Automotive, Healthcare, Aerospace & Defense, Energy) and Regional Forecasts 2019-2026

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2017-2026 (USD Billion)
1.2.1. AR & VR Display Market, by Region, 2017-2026 (USD Billion)
1.2.2. AR & VR Display Market, by Device Type, 2017-2026 (USD Billion)
1.2.3. AR & VR Display Market, by Technology, 2017-2026 (USD Billion)
1.2.4. AR & VR Display Market, by Application, 2017-2026 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global AR & VR Display Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global AR & VR Display Market Dynamics
3.1. AR & VR Display Market Impact Analysis (2018-2026)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global AR & VR Display Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2016-2026)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global AR & VR Display Market, by Device Type
5.1. Market Snapshot
5.2. Global AR & VR Display Market by Device Type, Performance – Potential Analysis
5.3. Global AR & VR Display Market Estimates & Forecasts by Device Type 2016-2026 (USD Billion)
5.4. AR & VR Display Market, Sub Segment Analysis
5.4.1. AR Head-Mounted Display
5.4.2. VR Head-Mounted Display
5.4.3. AR Head-Up Display
5.4.4. Projector
Chapter 6. Global AR & VR Display Market, by Technology
6.1. Market Snapshot
6.2. Global AR & VR Display Market by Technology, Performance – Potential Analysis
6.3. Global AR & VR Display Market Estimates & Forecasts by Technology 2016-2026 (USD Billion)
6.4. AR & VR Display Market, Sub Segment Analysis
6.4.1. Artificial Reality
6.4.2. Virtual Reality
Chapter 7. Global AR & VR Display Market, by Application
7.1. Market Snapshot
7.2. Global AR & VR Display Market by Application, Performance – Potential Analysis
7.3. Global AR & VR Display Market Estimates & Forecasts by Application 2016-2026 (USD Billion)
7.4. AR & VR Display Market, Sub Segment Analysis
7.4.1. Consumer
7.4.1.1. Gaming
7.4.1.2. Sports and Entertainment
7.4.2. Commercial
7.4.3. Enterprise (Manufacturing)
7.4.4. Automotive
7.4.5. Healthcare
7.4.6. Aerospace & Defense
7.4.7. Energy
7.4.8. Others
Chapter 8. Global AR & VR Display Market, Regional Analysis
8.1. AR & VR Display Market, Regional Market Snapshot
8.2. North America AR & VR Display Market
8.2.1. U.S. AR & VR Display Market
8.2.1.1. Device Type breakdown estimates & forecasts, 2016-2026
8.2.1.2. Technology breakdown estimates & forecasts, 2016-2026
8.2.1.3. Application breakdown estimates & forecasts, 2016-2026
8.2.2. Canada AR & VR Display Market
8.3. Europe AR & VR Display Market Snapshot
8.3.1. U.K. AR & VR Display Market
8.3.2. Germany AR & VR Display Market
8.3.3. Rest of Europe AR & VR Display Market
8.4. Asia-Pacific AR & VR Display Market Snapshot
8.4.1. China AR & VR Display Market
8.4.2. India AR & VR Display Market
8.4.3. Japan AR & VR Display Market
8.4.4. Rest of Asia Pacific AR & VR Display Market
8.5. Latin America AR & VR Display Market Snapshot
8.5.1. Brazil AR & VR Display Market
8.5.2. Mexico AR & VR Display Market
8.6. Rest of The World AR & VR Display Market

Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Samsung Electronics (South Korea)
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. Product Summary
9.2.1.5. Recent Developments
9.2.2. Sony (Japan)
9.2.3. eMagin (US)
9.2.4. Kopin (US)
9.2.5. LG Display (South Korea)
9.2.6. Japan Display (Japan)
9.2.7. Syndiant (US)
9.2.8. AU Optronics (Taiwan)
9.2.9. Barco (Belgium)
9.2.10. Seiko Epson (Japan)
9.2.11. BOE Technology (China)
9.2.12. HOLOEYE Photonics AG (Germany)
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption


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